
- #3ds max 2011 viewport prospicive generator#
- #3ds max 2011 viewport prospicive full#
- #3ds max 2011 viewport prospicive windows#
This will enable you to apply direction modifiers after the calculation of all meshes.
Added the After Mesh Modifiers feature. You can find more information and discuss this release on the forum HERE. As the result, a lot of minor bugs have been fixed. Introduced a completely reworked data storage method and algorithms. Added a MaxScript-access for opening and saving presets. Added ability to convert separately paths to the splines. Separate conversion the GrowFX object to the mesh and to the spline. #3ds max 2011 viewport prospicive windows#
Direction Modifiers and After Mesh Modifiers windows can be opened together. Added the Local vector for the Vector orientation modifier. Added a new parameters Count Rate % and Seed offset for all Distributors. This and the previous feature also allow you to create models where the number of polygons is directly related to the distance from camera You can now create several models of the same plant with a different number of polygons. It allows you to change the lineal length of mesh polygons without changing its shape. Added Override steps options for the following mesh builders: Cylinder mesh, Meta mesh and Leaves mesh. Added a possibility to track the distance between a GrowFX object and any other object, and create an Affect from this value affecting other parameters. Added the Decay parameters for the Wind object.
Added a new direction modifier Copy direction.This modifier must be added BEFORE the modifiers that distorts the parent path, thus eliminating its effect on child paths Added a new Align Children modifier that enables the user to align child paths in case the parent path is too distorted.Added the Displacement map for the Meta mesh builder.
#3ds max 2011 viewport prospicive full#
Added full compatibility with 3ds Max 2014 and 3ds Max Design 2014 (64-bit). Improved the Stop stitching feature for the Meta mesh, also added a new option Stop stitching for children. Added a new option By Width Graph Points for the Leaves mesh. Added a new option Scale proportionally for the Leaves mesh. Added a new option Shift Start Point for the Noise direction modifier. Added the ability to convert the Path Distributor into the Path Position Distributor. Added a new parameters Chaos pos %, Angle Bend and Length % for the Path Position Distributor. This allows you to bind the vines (for example) to the animated reaction object Added the Bake Direction feature for the Object Reaction modifier. The recording process is multithreaded, so it works more faster for a whole animation than usual tree building when rendering
Now you can bake the growth or wind animation of your model, and then use the cache files in other projects.
Added full compatibility with 3ds Max 2016 (64-bit). Therefore, plants may differ after conversion from the previous version 1.9.9 (Final). The random generation algorithm has been completely redesigned. It can be useful to connect this node to several parameters in order to control their values. Value node - this node allows to set some value. Attribute Position node and Attribute Distance node - these nodes can be used to get some attributes,Īnd then passing them to the Affect or Math node, for further influence on other parameters. Switch node - this node allows to redirect the computing process between various branches of the node graph depending on the input value. #3ds max 2011 viewport prospicive generator#
Random Generator node - allows to generate random values for any parameters.Math node - performs some math operations, can be used instead of the Affect node.Public Parameter node - used to create an animated parameter, as well as to display the parameter on the main GrowFX panel.This gives us the opportunity to increase GrowFX functionality indefinitely by introducing various new types of nodes. Implemented a node-based editor instead of several rollout dialogs that allows you to manage all GrowFX components in one window.